[Bug] Morrowind - Bloodmoon

Morrowind - Bloodmoon [Bug] - PC - Jeux Video

Marsh Posté le 12-07-2003 à 15:01:06    

HELP! Je suis bloqué dans une quete car j'ai un horrible bug au moment de tuer Dranas Vules (ou un truc du genre) dans la caverne des Dark Brotherhood... Au moment de le tuer, il part en c**ille en me spammant la boite de messages... impossible de sortir de la fenetre de discussion, il me fait grave ramer l'ordi, etc.
 
qq'un pourrait-il, deja me dire si ca lui fait la meme chose, et si non, juste me tuer le gars a partir de ma sauvegarde puis me la refiler.
 
Merci d'avance.

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Marsh Posté le 12-07-2003 à 15:01:06   

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Marsh Posté le 12-07-2003 à 15:12:24    

Voici la sauvegarde:
http://membres.lycos.fr/jsp2/quiksave.zip
 
attention a pas bousiller votre sauvegarde quicksave, evidement, faites un backup d'abord.

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Marsh Posté le 12-07-2003 à 15:13:03    

bug connu sur les forums Bethesda US
Ca le fait sur les configs sur lesquelles Bloodmoon est installe en meme temps que Tribunal
 
un gus a fait un correctif pour la version english et ca marche, en attendant le patch officiel

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Marsh Posté le 12-07-2003 à 15:13:53    

??!! ah!
cool je vais essayer de trouver le correctif :) merci bien

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Marsh Posté le 12-07-2003 à 15:16:37    

si tu te rappelle ou tu l'as vu, je suis preneur ;)

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Marsh Posté le 12-07-2003 à 15:34:18    

OK c bon, je viens trouver :)  
(ct cho qd mm, surtout que le site de bethesda est down...)

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Marsh Posté le 12-07-2003 à 16:01:28    

faut jamais installer bloodmoon avant tribunal  [:blabla - divers]

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Marsh Posté le 12-07-2003 à 17:19:01    

Falcon'Eye a écrit :

faut jamais installer bloodmoon avant tribunal  [:blabla - divers]  


 
ni apres :o

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Marsh Posté le 12-07-2003 à 18:37:38    

j'ai installé dans l'ordre morrowind/tribunal/bloodmoon...
 
je vois pas le prob vraiment...

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Marsh Posté le 12-07-2003 à 20:58:28    

le patch est arrive
 
BLOODMOON PATCH -- VERSION 1.6.1820  
------------------------------------------------------------
 
Bug Fixes
 
------------------------------------------------------------
 
Fixed conflicts between the werewolf quest line and the werewolf cure quest.  
Turning into a vampire and werewolf at the same time using Hircine's Ring or by catching lycanthropy during main quest and then fighting a vampire is not possible now.
 
Fixed issue where Blindness spell no longer worked correctly.
 
Guards at Fort Frostmoth now remember if you've given them booze.
 
If your companion dies inadvertently during the smugglers quest, the remaining quest giver will now speak with you so that you can get next quest.
 
The occasional crash caused by casting Recall, Divine Intervention, or Almsivi Intervention has been fixed.
 
Fixed art issues with Snow bear boots and the right snow wolf gauntlet.
 
Wolf, Bear, Ice and Nordic Mail armor all have correct weights now.
 
Hammock that didn't let you sleep in Raven Rock, Factor's Estate was removed.
 
Art using the SignRotate and Float script now works properly.
 
The female Bear and Wolf armor now appear properly.
 
The Stahlrim War Axe now ignores normal weapon resistances.
 
Made the hidden Daedric Right Pauldron slightly less hidden.
 
 
Bug Fixes for Tribunal (while Bloodmoon is loaded)  
------------------------------------------------------------
Changed the disable and enable teleport scripts with both Bloodmoon and Tribunal so that they don't conflict anymore.  
Dandras Vules' dialogue no longer loops.  
 
The dwarven satchel charges explode correctly.  
 
The bridge in Sotha Sil, Dome of Udok will now animate correctly.  
 
Error with returning Eleidon's Ward to the museum is fixed.  
 
Fixed Summon Fabricant spell issues. It can be cast correctly now with Bloodmoon loaded.  
 
Urvel Dulni will stop following you when you tell him to.
 
 
Fixes (Morrowind Quests)  
------------------------------------------------------------
Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to report on the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has been completed.  
Three Morag Tong Grandmaster quests could not be obtained from the questgiver because of incorrect condition checks. Now all four Grandmaster writs can be issued and executed.  
 
Fixes an exceptional case where the vote counting global script does not start during a House Redoran quest, preventing the questgiver from recognizing quest completion and blocking advancement
 
Corrected a dialog where the string in the topic 'Progress of Truth' should have been 'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic 'watched by Ordinators', which gives the player the code word 'amaya'.
 
Fixed an exceptional case where the player is not advanced to Archmage after killing Archmage Trebonius.  
 
Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always skip a rank and make the PC Grandmaster.
 
Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and blocking quest progress.
 
Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end of her quest.

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Marsh Posté le 12-07-2003 à 20:58:28   

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Marsh Posté le 12-07-2003 à 21:59:06    

ehehe on peut dire qu'il tombe a point ce patch :)

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Marsh Posté le 12-07-2003 à 22:15:14    

J'ai installé les trois et j'ai préfé de loin Bloodmoon à tribunal (de très loin même car j'en ai désactivé Tribunal).


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Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
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Marsh Posté le 13-07-2003 à 16:45:27    

boahh... de la a le desactiver... il rajoute pas grd chose en effet, mais bon...

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Marsh Posté le 13-07-2003 à 18:00:00    

Il était surtout bien buggué abvec des PNJ n'apparaissant que sous forme d'ombre ...
 
Enfin bon c'est pas grave ...


---------------
Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4
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