FurryBall 4.x - Free Version Free version restrictions
free version must be activated and reactivated over internet watermark is displayed over the render the licence NEVER expires after 30 days FREE licence works ONLY for 3 hours per day free version has NO other limits this version cannot be used for commercial purposes reactivation is required after each 30 days of usage after first internet activation a request for benchmark is displayed window with buy information is displayed randomly
In the FurryBall Free version all features of the standard version are enabled.
All supported features are shown on the Features page.
System requirements are listed on the System requirements page.
Available downloads
64 bit - Windows Vista, Windows 7, Windows 8 or Windows Server 2008
FurryBall offers advanced rendering techniques, direct support for Maya, 3DS Max and Cinema 4D. Each license can be used by all three animation applications for FREE. FurryBall fully supports multi GPU rendering for scalable GPU accelerated final frame rendering. The renderer was developed by AAA studio and has been used on many productions since 2008 by Blizzard, Valve, Hydrogen Whiskey Studios, Postmodern, Xantus, WinSing, Cluster Studio, Moon Bites, WinSing, Pixals, Full Dimensional and many more.
FurryBall offers all required features and high quality as regular CPU renders. Why use GPU?
Up to 15x -100x faster than conventional CPU ray tracing Much cheaper (15x-100x less rendering units than CPU render) Easy scalable (Multi GPU on single computer) More artistic freedom (much faster results) Less heating and electricity consumption (less rendering units)
What makes FurryBall so special and fast?
FurryBall uniqueness is the combination of the speed of GPU rasterization with uncompromising quality of Physically-based full global illumination unbiased raytrace (Path tracer - Monte Carlo), based on NVIDIA® OptiX™. This combination make FurryBall incredibly fast and variable.
FurryBall is extremely fast in biased - cartoon like rendering even in very high resolution. The image below was rendered in 4K resolution on GTX Titan - 5 min per frame.
What do you get?
You will get actually two incredibly fast renderers in one package. You can render your previz or cartoon in real-time with Fur, soft shadows, unlimited lights and textures, Displacement, SSS, AO, DOF, MB or Maya Fluids and Particles using Rasterize renderer. You can fully customize HUD texts in render viewport for Previz playblast purposes. -Even in 3D stereo with many formats.
When you need uncompromising quality, you can just turn ANY of features to Raytrace and you will got Physically-based full global illumination unbiased photorealistic raytrace engine.
You can see render not only in real-time in your viewport, but you can of course render to image files, use different passes, and much more - just like with a regular final frame renderer. One license package contains all three plugins for free Autodesk Maya, 3DS Max and Cinema 4D.
FurryBall is a complex rendering solution for your pipeline. FurryBall gives you complete artistic freedom. Save your time and money.
Comparison tests
According our comparison tests GPU ray tracing with FurryBall is up to 15x faster than CPU raytracers in same visual quality (in case of brutal force unbiased rendering with physically based full global illumination).
In case of rasterized biased rendering (previz, cartoon like, animations) is speed up to 100x faster than equivalent software based CPU ray tracing.
Why FurryBall?
Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture number limits, output size, quality, lack of features), FurryBall deals with all of these:
You will got ALL THREE plugins for FREE (Maya, 3DS Max, Cinema 4D)
Unbiased and Biased rendering
Hair, Fur, Fluids, Particles, Displacement
Raytrace and real-time Rasterization
Unlimited output resolution
NO precalculation
Unlimited number of textures
Unlimited number of lights
Raytraced Physically-based full global illumination ray tracing
and much more
News in version 4
Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behaviour of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...
Marsh Posté le 05-08-2014 à 03:47:42
FurryBall combines speed of GPU rendering with QUALITY and features of CPU rendering
What is FurryBall?
FurryBall is incredibly fast real-time GPU production quality UNBIASED and BIASED final frame renderer.
http://furryball.aaa-studio.eu/index.html
...
Free VErsion : http://furryball.aaa-studio.eu/pro [...] rsion.html
FurryBall 4.x - Free Version
Free version restrictions
free version must be activated and reactivated over internet
watermark is displayed over the render
the licence NEVER expires
after 30 days FREE licence works ONLY for 3 hours per day
free version has NO other limits
this version cannot be used for commercial purposes
reactivation is required after each 30 days of usage
after first internet activation a request for benchmark is displayed
window with buy information is displayed randomly
In the FurryBall Free version all features of the standard version are enabled.
All supported features are shown on the Features page.
System requirements are listed on the System requirements page.
Available downloads
64 bit - Windows Vista, Windows 7, Windows 8 or Windows Server 2008
Autodesk Maya 64 bit / 2010, 2011 (hotfix 2), 2012, 2013, 2014, 2015
Autodesk 3DS Max 64 bit / 2013, 2014, 2015
Maxon Cinema 4D (R15)
http://aaa-studio.cz/furrylicence/ [...] up_x64.exe
FurryBall offers advanced rendering techniques, direct support for Maya, 3DS Max and Cinema 4D. Each license can be used by all three animation applications for FREE. FurryBall fully supports multi GPU rendering for scalable GPU accelerated final frame rendering.
The renderer was developed by AAA studio and has been used on many productions since 2008 by Blizzard, Valve, Hydrogen Whiskey Studios, Postmodern, Xantus, WinSing, Cluster Studio, Moon Bites, WinSing, Pixals, Full Dimensional and many more.
FurryBall offers all required features and high quality as regular CPU renders.
Why use GPU?
Up to 15x -100x faster than conventional CPU ray tracing
Much cheaper (15x-100x less rendering units than CPU render)
Easy scalable (Multi GPU on single computer)
More artistic freedom (much faster results)
Less heating and electricity consumption (less rendering units)
What makes FurryBall so special and fast?
FurryBall uniqueness is the combination of the speed of GPU rasterization with uncompromising quality of Physically-based full global illumination unbiased raytrace (Path tracer - Monte Carlo), based on NVIDIA® OptiX™. This combination make FurryBall incredibly fast and variable.
FurryBall is extremely fast in biased - cartoon like rendering even in very high resolution. The image below was rendered in 4K resolution on GTX Titan - 5 min per frame.
What do you get?
You will get actually two incredibly fast renderers in one package. You can render your previz or cartoon in real-time with Fur, soft shadows, unlimited lights and textures, Displacement, SSS, AO, DOF, MB or Maya Fluids and Particles using Rasterize renderer. You can fully customize HUD texts in render viewport for Previz playblast purposes. -Even in 3D stereo with many formats.
When you need uncompromising quality, you can just turn ANY of features to Raytrace and you will got Physically-based full global illumination unbiased photorealistic raytrace engine.
You can see render not only in real-time in your viewport, but you can of course render to image files, use different passes, and much more - just like with a regular final frame renderer.
One license package contains all three plugins for free Autodesk Maya, 3DS Max and Cinema 4D.
FurryBall is a complex rendering solution for your pipeline. FurryBall gives you complete artistic freedom. Save your time and money.
Comparison tests
According our comparison tests GPU ray tracing with FurryBall is up to 15x faster than CPU raytracers in same visual quality (in case of brutal force unbiased rendering with physically based full global illumination).
In case of rasterized biased rendering (previz, cartoon like, animations) is speed up to 100x faster than equivalent software based CPU ray tracing.
Why FurryBall?
Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture number limits, output size, quality, lack of features), FurryBall deals with all of these:
You will got ALL THREE plugins for FREE (Maya, 3DS Max, Cinema 4D)
Unbiased and Biased rendering
Hair, Fur, Fluids, Particles, Displacement
Raytrace and real-time Rasterization
Unlimited output resolution
NO precalculation
Unlimited number of textures
Unlimited number of lights
Raytraced Physically-based full global illumination ray tracing
and much more
News in version 4
Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behaviour of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...
System requirements are discussed on System requirements page : http://furryball.aaa-studio.eu/pro [...] ments.html