MEchcommander 2 - Jeux Video
Marsh Posté le 10-09-2001 à 21:24:35
Mais put1 il me soule ! Il retourne tjs au desktop ce PAIDAI ! Je joue trankill et hop ! Erreur fatale blablabla ragnagna....
Marsh Posté le 10-09-2001 à 22:25:27
EXCEPTION : Attempt to read from address 0xB015EDD8 in MC2REL! (+0x1602DA)
Address : 0x005612DA
Location : MC2REL! (+0x1602DA)
Call Stack
==========
0x00527641 MC2REL! (+0x126641)
0x0053E723 MC2REL! (+0x13D723)
0x0053F63E MC2REL! (+0x13E63E)
0x004406FB MC2REL! (+0x3F6FB)
Processor Registers EAX=0xA35525A0 EBX=0x00000004 ECX=0x000000FF EDX=0x00000000 Flags=0x00010287
=================== ESI=0x00000818 EDI=0x0CC0C828 EBP=0x0012DDAC ESP=0x0012DC00 EIP=0x005612DA
EIP (0x005612DA) 8B 44 38 10 33 DB 8A DC 89 45 98 23 C1 33 C9 8A 4D 9A 8B FB 03 4D DC 81 F9 FF 00 00 00 76 05 B9
ESP (0x0012DC00) 0C6CA394 000005A0 006F8CD0 00000000 00000000 000000EB 00000000 00000000
00000000 000000EB 00000000 00000000 00000000 0012DCBC 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 000000DF
EDI (0x0CC0C828) DE 61 8A 41 1F 28 02 42 C8 4D 58 3F D6 38 11 3A 4E 47 47 FF 00 00 00 FF FF FF FF FF FF FF FF FF
83 21 88 41 6C 8A F4 41 60 46 58 3F BB 54 11 3A 4E 47 47 FF 00 00 00 FF FF FF FF FF FF FF FF FF
EAX (0xA35525A0) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
Machine details
===============
Executable name : C:\Program Files\Microsoft Games\MechCommander2\Mc2Rel.exe
Executable time, date : 17:32:10 Friday 8/17/2001
Command line :
Current directory : C:\Program Files\Microsoft Games\MechCommander2
Current time, date : 22:28:07 Monday 9/10/2001
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files\microsoft games\mechcommander2\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Administrator
Machine name : RAFFALE
Processor : 960MHz Intel PIII MMX SSE Model=8, Type=6, Stepping=3
Cache Information : L1: 16K code / 16K data L2: 256K
L2 r/w/rw speed : 3 cycles 10240MB/s, 9 cycles 3413MB/s, 10 cycles 3072MB/s
Main memory r/w/rw speed : 35 cycles 877MB/s, 105 cycles 292MB/s, 105 cycles 292MB/s
Video memory r/w/rw speed : 590 cycles 52MB/s, 60 cycles 512MB/s, 536 cycles 57MB/s
AGP memory r/w/rw speed : 180 cycles 170MB/s, 22 cycles 1396MB/s, 195 cycles 157MB/s
Operating system : Windows 2000 (5.0.2195) RTM Service Pack 1
DirectX version : 8.04.00.0400 (DirectX 8.0)
Time since booted : 2h 2m 8s
Time in game logic : 0h 6m 29.29s (on frame 7927)
Time app running : 0h 6m 29.29s
Physical memory : 402,092,032 bytes (383 Meg)
Available physical memory : 92,573,696 bytes (88 Meg)
Swapfile size : 963,907,584 bytes (919 Meg)
Swapfile available : 649,363,456 bytes (619 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,752,399,872 bytes (1671 Meg)
Amount of stack used : 13348 bytes
Memory load : 76%
Desktop video mode : 1280,960 32bpp
Mode when crash occured : Windowed 1024x768x32 Refresh=60Hz (NVIDIA GeForce2 GTS/GeForce2 Pro)
Networked Machine : No
Executable version : 00.01.06.2522
PCI Chipset : Intel 815
Processes Pri Threads Path
==========================================
devldr32.exe : 8 : 4 : C:\WINNT\System32\devldr32.exe
point32.exe : 8 : 2 : C:\Program Files\Microsoft Hardware\Mouse\point32.exe
iamapp.exe : 8 : 2 : C:\PROGRA~1\Atguard\iamapp.exe
Winampa.exe : 8 : 1 : C:\Program Files\Winamp\Winampa.exe
vplus.exe : 8 : 1 : C:\PROGRA~1\ICQPLUS\vplus.exe
Icq.exe : 8 : 8 : C:\Program Files\ICQ\Icq.exe
SmartFTP.exe : 8 : 6 : C:\Program Files\SmartFTP\SmartFTP.exe
Mc2Rel.exe : 8 : 12 : C:\Program Files\Microsoft Games\MechCommander2\Mc2Rel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Program Files\Microsoft Games\MechCommander2
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Program Files\Microsoft Games\MechCommander2
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Program Files\Microsoft Games\MechCommander2
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Program Files\Microsoft Games\MechCommander2
amstream.dll - Version 6.03.01.0400
quartz.dll - Version 6.03.01.0400
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 5.1.2258.400
dinput.dll - Version 5.1.2258.400
d3dim.dll - Version 5.00.2180.1
ddraw.dll - Version 5.1.2258.400
dplayx.dll - Version 5.1.2258.400
Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : SB Live! Wave Device
Driver file : emu10k1f.sys
Driver size : 279,301 bytes
Driver date : 23:08:12 Monday 3/5/2001
Attributes : Final Release, Private Build
Driver version : 5.12.01.3107
CERTIFIED : Yes
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 5000
MaxSecondarySampleRate : 48000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 64
MaxHwMixingStaticBuffers : 64
MaxHwMixingStreamingBuffers : 64
FreeHwMixingAllBuffers : 63
FreeHwMixingStaticBuffers : 63
FreeHwMixingStreamingBuffers: 63
MaxHw3DAllBuffers : 64
MaxHw3DStaticBuffers : 64
MaxHw3DStreamingBuffers : 64
FreeHw3DAllBuffers : 63
FreeHw3DStaticBuffers : 63
FreeHw3DStreamingBuffers : 63
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : NVIDIA GeForce2 GTS/GeForce2 Pro
Company / Chipset : nVidia / GeForce 2
Driver file : nv4_disp.dll
Driver size : 1,997,209 bytes
Driver date : 11:49:00 Saturday 8/18/2001
Attributes : Final Release, Private Build
Driver version : 5.13.01.1470
Version : 5.13.01.1470 (GameOS wanted 5.12.01.0618)
Hardware ID : 10DE.0150 (Rev 163, Subsys 0x700114af)
Video memory : 61,995,008 bytes (59 Meg)
Card texture mem : 61,995,008 bytes (59 Meg)
AGP texture memory : 33,554,431 bytes (32 Meg)
FourCC modes : UYVY YUY2 RAW8 YV12 YVU9 IV32 IV31 IF09
Texture formats : 555 1555 4444 565 0888 8888 FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) 8bit
Z Buffer formats : 16 bit Z
16 bit modes : 640x480 512x384 640x400 800x600 1024x768 1152x864 1280x768 1280x960 1280x1024
32 bit modes : 640x480 512x384 640x400 800x600 1024x768 1152x864 1280x768 1280x960 1280x1024
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : No
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : (for a 256*256 texture) 32.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : Yes
Vertex Blending : 2
Maximum Lights : 8
Clip Planes : 0
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : No
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Marsh Posté le 11-09-2001 à 12:04:13
Jouer sous Win 2K.. ça me dépassera toujours... enfin.
Sous 98, j'ai aucun soucaille avec ce jeu, m'est avis qu'il est pas super copain avec Win 2000 ce jeu, c'est tout.
Marsh Posté le 09-09-2001 à 15:23:34
Il arrete pas de planter ce paidai !
A+