• The Bards Tale IV : Barrows Deep • [Topic Unique] - PC - Jeux Video
Marsh Posté le 02-06-2015 à 22:59:48
J'hésite à prendre le "PREMIER COLLECTOR'S EDITION - EARLY BARD" à 110$ FDPin...
Ca manque de "démo" pour que je cède...
Edit : Bon, la raison l'a emporté (et les remarques de ma femme aussi...) j'ai pris la digitale à 20$... en attendant d'en savoir plus.
Marsh Posté le 04-06-2015 à 15:24:11
ReplyMarsh Posté le 04-06-2015 à 20:23:36
Ca peut le faire.
Marsh Posté le 04-06-2015 à 20:25:53
Drap, j'hésite encore à backer
Marsh Posté le 10-06-2015 à 13:31:58
Actuellement 1 129 281 $ .... ça rame un peu à augmenter après un très bon départ.
Marsh Posté le 11-06-2015 à 09:05:07
ReplyMarsh Posté le 11-06-2015 à 15:11:55
Backé pour $20 ce matin, en plus les joueurs de HEX TCG comme moi auront un playset d'une carte promo spéciale.
J'ai pas joué aux anciens mais celui-ci a l'air pas mal et plein de possibilités ! Wait and see
Marsh Posté le 13-06-2015 à 16:08:54
ReplyMarsh Posté le 21-06-2015 à 11:49:59
Proto : https://www.youtube.com/watch?v=L1JizDrqa24
Marsh Posté le 23-06-2015 à 22:19:10
ReplyMarsh Posté le 24-06-2015 à 22:40:25
ils ont fait 1.1 millions en 6 jours (le 9 juin) et les 15 jours suivants seulement 230.000$. Je pense qu'il ne fera pas les 2 millions, voir pas les 1.750.000$.
Torment a fait 4 188 927 $, Wasteland 2 2 933 252 $. J'évoque même pas les montants de Youkaili Youkaila youpi plateformer 3D et du revival de Castlevania.
Je trouve ça triste qu'un projet comme ça bouscule moins les foules que même un Wasteland ou un Torment. Mais bon les temps changent.
Marsh Posté le 25-06-2015 à 08:47:41
Je me faisais la même remarque... c'est "assez faible" vu les ambitions du titre (surtout technique).
Je pensais qu'il allait au moins tourner autour des 2 ou 3 millions sans problème.
L'information est peut-être (encore) trop confidentielle.
Marsh Posté le 25-06-2015 à 20:42:28
Tu as raison, mais je pense que vu les succès de Torment, Pillars et Wasteland 2 ils espéraient (secrètement ? ) "plus" je pense. Après oui, ça reste un "succès"... mais pas un plébiscite.
Marsh Posté le 04-07-2015 à 16:21:05
Eh bien cela s'annonce assez bien
Marsh Posté le 28-07-2015 à 10:59:15
Dites, je me demandais, pour les jeux qui devaient être débloqué "juste à la fin de la campagne" les "48 hour bonus games" (j'avais pledgé pour avoir Wasteland 2), ils n'ont toujours pas été envoyé ?
Il faut attendre qu'ils mettent leur pledge manager en ligne aussi ou j'ai loupé un truc ?
Marsh Posté le 28-07-2015 à 13:28:02
J'imagine que c'est ça.
Marsh Posté le 09-09-2015 à 10:48:12
Romn a écrit : Dites, je me demandais, pour les jeux qui devaient être débloqué "juste à la fin de la campagne" les "48 hour bonus games" (j'avais pledgé pour avoir Wasteland 2), ils n'ont toujours pas été envoyé ? |
Des news depuis ?
Marsh Posté le 23-09-2015 à 16:05:51
Je reconnais que de nos jours je n'aurais peut-être plus la patience de remplir des pages de papier quadrillé à petits carreaux. L'auto-map sera appréciable
Marsh Posté le 24-09-2015 à 17:05:21
drapal.
j'avais fini a l'epoque le I et le II sur mon Tandy 1000 HX, ca remonte !
rhaaa, un Bard's tale 4, ce pied que ce serait
Marsh Posté le 24-09-2015 à 20:25:07
Pour les backers de la première heure n'oublié pas de retirer vos Rewards "bonus".
Marsh Posté le 30-11-2015 à 19:26:18
https://www.kickstarter.com/project [...] ts/1363572
Marsh Posté le 13-02-2016 à 11:03:41
NOLA Office Update, Production Status, and the Fichti
Marsh Posté le 13-02-2016 à 11:42:36
Oui, ça reste une "pre-alpha" avec certainement des filtres etc.
Marsh Posté le 31-03-2016 à 17:21:52
https://www.kickstarter.com/project [...] ts/1533785
Character Art Progress
Marsh Posté le 01-04-2016 à 15:36:33
je vais surveiller ça de près, Bard's Tale étant un jeu vidéo qui m'a marqué (avec les Ultima)
Marsh Posté le 02-05-2016 à 17:04:53
News : https://www.kickstarter.com/project [...] ts/1562643
(c'est un montage pour montrer le principe de combats)
Marsh Posté le 25-07-2016 à 13:23:07
Merci pour ces infos Ravenloft
Marsh Posté le 20-08-2016 à 16:59:30
http://thezarf.com/the-bards-tale- [...] er-gaming/
Marsh Posté le 13-10-2016 à 17:08:31
une idée de la date de sortie ?
Marsh Posté le 13-10-2016 à 17:35:23
Fin 2017 / début 2018 je pense.
Marsh Posté le 23-12-2016 à 18:07:18
Year-End Message from Brian, A Monstrous Menagerie
https://www.youtube.com/watch?v=9YtznmjJMSs
Marsh Posté le 07-02-2017 à 22:07:17
https://www.kickstarter.com/project [...] ect_update
https://www.youtube.com/watch?v=tdOlts5srGM
Marsh Posté le 02-06-2015 à 22:33:14
The Bards Tale IV - Inxile la suite de The Bards Tale III
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Site officiel du studio (Inxile) : http://www.inxile-entertainment.com/projects
Plateformes : Windows, OS X, Linux
moteur 3D: Unreal Engine 4
Où acheter ?: GOG (DRM free) + steam (DRM inside)
Date de sortie : fin 2018
Autres projets d'inxile:
http://forum.hardware.fr/hfr/JeuxV [...] 2484_1.htm by BillyCorgan
http://forum.hardware.fr/hfr/JeuxV [...] 2335_1.htm by poiro
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Qu'est-ce que The Bards Tale ?
C'est un dungeon crawler (dungeon master, legend of grimrock, lands of lore) 4ème épisode de la série The Bard's Tale créé par Brian Fargo (fondateur d'Interplay et ensuite d'Inxile)
Anciens épisodes de la série
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Campagne Kickstarter :
adresse : https://www.kickstarter.com/project [...] escription
Page française de la campagne : https://bardstale.inxile-entertainm [...] ter/fr.htm
Objectif : 1,25 millions $
Durée : 38 jours jusqu'au 11 juillet 2015
Sites de backers disponible
https://bardstale.inxile-entertainment.com/
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Images de The Bards Tale IV
http://tof.canardpc.com/view/53d57 [...] b6530f.jpg
Automap pour les remakes des 3 premiers TBT
https://twitter.com/burgerbecky/sta [...] 3394167808
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Vidéos du projet
https://www.youtube.com/watch?v=ffaI-nqAE_I
https://www.youtube.com/watch?v=fVB6dSckvJI
FAQ
Q: How many dungeons will BT4 have & how many locations/zones will BT4 have?
A: The combined count is 25 dungeons or dungeon-like areas. That said, it's a dungeon crawler - you always have to be on your guard!
Q: What races will be playable in BT4? The Trow have been mentioned as a new race, but what others are confirmed?
A: Dwarves, Elves, and Trow, and there are different variety of Human cultures (Baedish, Fichti, Einarr, and Outlander).
Q: Will it be possible to create your full party?
A: Yes, though not all at once. You start off with one character, and you'll be able to swap that one out during the introduction if you wish. Over the course of the game, you'll be able to grow your party up to six.
Q: Will BT4 be a continuous world where all locations connect together as one big world, or will it have a travel map between locations like Wasteland 2?
A: Yes, you can access the entire world by walking, or you can utilize our fast travel system to warp to previously explored areas. For those old school types, you are never required to use the fast travel system – it's just there for convenience.
Q: How many of BT4's monsters are from the originals or are directly based on the portraits from the originals?
A: For rank and file enemies, many of them were built to fit the current culture and story of this Bard's Tale. About a third of the monsters are from the original games, and the remaining are new, with most inspired by Scottish folklore and mythology (we covered some of them in a previous update). Some of our old major bosses are coming back as well. And no, we won't be fighting Nazis (sorry, Bard's Tale III fans), but a couple of fan favorites like Herb and the 99 Berserkers make a return!
Q: Does BT4 have time-sensitive puzzles? If so, do they take place in real-time or turn-based mode?
A: There are no Shadow Snare puzzles like in The Bard's Tale II: The Destiny Knight - something which requires a real-time solution or you fail (and, in the case of the Shadow Snare, your party dies). While it was certainly an unique feature back in the day, it was a bit too punishing and there are other ways to challenge the player and provide that fun gaming tension.
Q: How many of BT4's bard songs are from the originals or are directly based on the songs from the originals?
A: The vast majority are songs from the original games. Out of the nine magical bard songs that the bard has access to, only the Song of Compulsory Cavorting is brand new. We took the core of what the songs did, or the role it played in the originals, and updated it to fit our combat & exploration systems. They even sound like the old bard songs.
Q: Will there be references to the other cities outside of Skara Brae (such as those you visit in The Bard's Tale II)?
A: Yes, there will be references to the other cities outside Skara Brae. You may even get to visit one.
Q: Will BT4 be akin to BT1 in forgoing automatic regeneration of SP/HP in dungeons, so there's an element of longer term resource consideration?
A: The answer is yes - HP does not regenerate over time like the originals. HP doesn’t regenerate over time automatically but can through the use of items and abilities. We also added checkpoints in the form of Luck Stones. These strategically-placed artifacts will save the game and restore your party's HP, if you can survive to reach them. This gives the game that feeling of tension as you delve deep into the dungeons, but without needing to backtrack all the way back to the Guild every time you need a breather.
Q: How will attributes work? Will we roll for random attributes like the originals or will we have a point +/- system like WL2? Will attributes go up automatically when a character levels up, or will we get points to raise the attributes of our choice?
A: Everything about your character, including your attributes, comes from your skill tree. Your starting attributes depend on your starting archetype, and you can customize them via the skill tree as you level up. Each time you level up you get to choose how you spend that skill point. You might choose to upgrade an attribute like intelligence, learn to craft a new potion, or learn a new passive ability. Some of these skills, however, are locked behind advanced tiers that only the Review Board can unlock for you.
Q: Will it be possible to permanently recruit monsters from random encounters?
A: While you will not be able to dominate enemies and have them join your ranks, you will be able to summon and keep a variety of monsters in your party.
Q: Will the player be able to fully customize their main character (class, race, gender, etc.), or will there be pre-defined settings (you're always a bard, you're always human, etc.)?
A: Yes, any character you create can be fully customized. You can pick your class, culture, portrait, and even your voice.
Q: Do enemies level scale in BT4?
A: Like the original, enemies don't scale. We set the level and difficulty of the enemy when we place them in the world. So you could come back to an older area and wreck shop because you're much higher level, or you could go into a higher level area and get your face stomped.
Q: Are the party's total action points based on party size?
A: Your party gets more opportunity as a quest reward for completing major plot points. You tend to get larger parties as you get more opportunity, so while they aren't directly linked, they do develop along a parallel track.
Q: The AP system shown in the alpha seems to be favor smaller parties. Is it still worth bringing more party members?
A: More characters is generally always better (except in a few rare circumstances), as it provides more HP on the battlefield to soak attacks, more abilities to chose from, and more people in the right place at the right time to perform key plays in combat.
Q: What is the maximum party size?
A: Six is the max party size. We also leave open two slots for summoning creatures if you have a full group. It can be 6+2, 4+4, 5+3... whatever party configuration works best with your play style.
Q: Are all the conversations fully voiced acted?
A: They sure are!
Message édité par ravenloft le 17-05-2018 à 20:45:11
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Ravenloft