PROBLEME SUR LANCEMENT DE MEDAL OF HONOR

PROBLEME SUR LANCEMENT DE MEDAL OF HONOR - PC - Jeux Video

Marsh Posté le 07-11-2002 à 21:42:55    

JE DISPOSE D'UN IBM APTIVA CELERON ET D'UNE CARTE GRAPHIQUE INTEL(R)810e chipset graphics driver.
j'arrive à passer la phase démo et lorsque je souhaite participer à la première mission, le jeu se plante et ce message d'erreur apparait.
Pourriez-vous m'indiquer la marche à suivre,
par avance merci.
 
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...28 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_ARB_texture_compression not found
...GL_EXT_texture_env_add not found
...WGL_EXT_swap_control not found
...GL_ARB_multitexture not found
...GL_EXT_texture_env_combine not found
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
 
GL_VENDOR: Intel
GL_RENDERER: Intel81X
GL_VERSION: 1.1.0 - Build 4.11.01.2555
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_SGI_compiled_vertex_array
GL_EXTENSIONS: GL_SGI_cull_vertex
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_cull_vertex
GL_EXTENSIONS: GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
 
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 47308 clocks
glDrawPixels w/ RGB: 17879 clocks
glTexSubImage2D w/ BGR: 2687968 clocks
glTexSubImage2D w/ RGB: 1707720 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: ibmcz00001
IP: 127.0.0.1
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 1741 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 11841 ms
--- Common Initialization Complete --- 19006 ms
Working directory: C:\Program Files\EA GAMES\MOHDA
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
You are now setup for easy mode.
------ Server Initialization ------
Server: briefing/briefing1
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
------ Server Initialization Complete ------ 12.41 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
 
 
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.497000 seconds.
-------------UBERSOUND DONE---------------
 
 
 
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
Parse/Load time: 0.809000 seconds.
-------------UBERDIALOG DONE---------------
 
stitched 0 LoD cracks
...loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares
R_LevelMarksLoad: maps/briefing/briefing1.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
WARNING: Medal of Honor requires a video card with multitexturing capability
 

Reply

Marsh Posté le 07-11-2002 à 21:42:55   

Reply

Marsh Posté le 07-11-2002 à 21:46:12    

arf je vais m'exprimer autrement que "TA GUELLLLLLLLLLLLEEEEEEE..." ... (ki a été del pas chez pas qui) : TOPIC PAS EN MAJUSCULES OKI ? .. après en pensera a lire ton problème ...

Reply

Marsh Posté le 07-11-2002 à 21:46:57    

JE NE CONNAIS PAS CE PROBLEME !!!!!

Reply

Marsh Posté le 07-11-2002 à 21:49:46    

PrianiK a écrit a écrit :

JE NE CONNAIS PAS CE PROBLEME !!!!!




KOIII ? BAISSE LE SQON J'ENTENDS RIEN !!!

Reply

Marsh Posté le 07-11-2002 à 21:50:37    

ND 4 SPD a écrit a écrit :

 
KOIII ? BAISSE LE SQON J'ENTENDS RIEN !!!




 
J'AI DIS KE JE CONNAISSAIS PAS CE PROBLEME !!!!

Reply

Marsh Posté le 07-11-2002 à 21:50:50    

on peut dire que ce problème n'est pas usuel !

Reply

Marsh Posté le 07-11-2002 à 21:51:44    

fmhyun a écrit a écrit :

JE DISPOSE D'UN IBM APTIVA CELERON ET D'UNE CARTE GRAPHIQUE INTEL(R)810e chipset graphics driver.
j'arrive à passer la phase démo et lorsque je souhaite participer à la première mission, le jeu se plante et ce message d'erreur apparait.
Pourriez-vous m'indiquer la marche à suivre,
par avance merci.
 
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...28 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_ARB_texture_compression not found
...GL_EXT_texture_env_add not found
...WGL_EXT_swap_control not found
...GL_ARB_multitexture not found
...GL_EXT_texture_env_combine not found
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
 
GL_VENDOR: Intel
GL_RENDERER: Intel81X
GL_VERSION: 1.1.0 - Build 4.11.01.2555
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_SGI_compiled_vertex_array
GL_EXTENSIONS: GL_SGI_cull_vertex
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_cull_vertex
GL_EXTENSIONS: GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
 
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 47308 clocks
glDrawPixels w/ RGB: 17879 clocks
glTexSubImage2D w/ BGR: 2687968 clocks
glTexSubImage2D w/ RGB: 1707720 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: ibmcz00001
IP: 127.0.0.1
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 1741 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 11841 ms
--- Common Initialization Complete --- 19006 ms
Working directory: C:\Program Files\EA GAMES\MOHDA
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
You are now setup for easy mode.
------ Server Initialization ------
Server: briefing/briefing1
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
------ Server Initialization Complete ------ 12.41 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
 
 
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.497000 seconds.
-------------UBERSOUND DONE---------------
 
 
 
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
Parse/Load time: 0.809000 seconds.
-------------UBERDIALOG DONE---------------
 
stitched 0 LoD cracks
...loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares
R_LevelMarksLoad: maps/briefing/briefing1.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
WARNING: Medal of Honor requires a video card with multitexturing capability
 
 




 
hummmmfff

Reply

Marsh Posté le 07-11-2002 à 21:51:45    

gofer_ a écrit a écrit :

on peut dire que ce problème n'est pas usuel !




 :lol:  trop fort !

Reply

Marsh Posté le 07-11-2002 à 21:52:12    

PrianiK a écrit a écrit :

 
 
hummmmfff




Ha vi la .....

Reply

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