◊ 3.2 billion AA samples per second fill rate ◊ 6.4GB/second memory bandwidth ◊ Lightspeed Memory Architecture amplifies memory bandwidth ◊ True, reflective bump mapping -- Z-correct bump mapping -- Phong-style lighting effects on bump maps with reflections ◊ High-performace 2D rendering engine -- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes -- True-color hardware cursor with alpha -- Multi-buffering (double, triple or quad) for smooth animation and video playback ◊ High-quality HDTV/DVD playback ◊ High-definition video processor (HDVP) for full-screen, full-frame video playback of HDTV and DVD content -- Independent hardware color controls for video overlay -- Hardware color-space conversion (YUV 4:2:2 and4:2:0) -- Motion compensation -- 5-tap horizontal by 3-tap vertical filtering -- 8:1 up/down scaling -- Per-pixel color keying -- Multiple video windows supported for CSC and filtering -- DVD sup-picture alpha-blended compositing
◊ Operating systems -- Windows® 2000 -- Windows® NT (all) -- Windows® 98, Windows® 95
◊ API support -- OpenGL® 1.3 and lower -- DirectX® 8.1 and lower
COMPATIBILITY
◊ NVIDIA Unified Driver Architecture ◊ Fully-compliant professional OpenGL 1.3 support for all Linux® and Windows® operating systems ◊ WHQL-certified for Windows® 2000, Windows® NT, ◊ Windows® 98, Windows® ME and Windows® XP
Supports super high resolution graphics modes
640x480 8/16/32 bit colors with 150Hz 800x600 8/16/32 bit colors with 150Hz 1024x768 8/16/32 bit colors with 120Hz 1152x864 8/16/32 bit colors with 120Hz 1280x1024 8/16/32 bit colors with 100Hz 1600x1200 8/16/32 bit colors with 85Hz 1920x1200 8/16/32 bit colors with 75Hz 2048x1536 8/16 bit colors with 60Hz
45 euros
ps : Ma nouvelle carte devrais arrivé en fin de semaine/début de semaine prochaine donc la vende se fait pour la semaine prochaine
Message édité par Open-lanBugman le 28-10-2004 à 13:13:06
Marsh Posté le 28-10-2004 à 13:12:07
Je vend ma MSI PRO VT GEFORCE 3 TI 200:
AVEC SON WATERBLOCK WB HOUSE !
photos du waterblock trouvé sur le net: http://www.deepevolution.com/cart/it/pg_81.html
ps : possibilité de transformer en wb chipset en devisant les coudes
Il y a 2 fixations differentes livré avec (selon la carte )
Support Memory
64MB DDR SDRAM
On-board Function
TV-out (AV connector)
TV-out (S-Video)
Video-in (S-Video)
◊ nfiniteFX engine for full programmability
◊ Lightspeed Memory Architecture for unmatched performance
◊ Surface engine for ghig-order surfaces and patches
◊ Programmable Vertex Shader
Procedural deformations
Programmable matrix palette skinning
Keyframe animation interpolation
Morphing
Fog effects
- Radial
- Elevation
- Non-linear
Lens effects
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
◊ Programmable Pixel Shader
-- Phong-style lighting for per-pixel accuracy
-- Dot3 bump mapping
-- Environmental bump mapping (EMBM)
-- Procedural textures
-- Per-pixel reflections
◊ HRAA--high-resolution antialiasing
-- Featuring Quincunx AA mode
◊ Integrated hardware transform engine
◊ Integrated hardware lighting engine
◊ DirectX® and S3TC® texture compression
◊ Dual cube environment mapping capability
-- Reflection maps
-- Accurate, real-time environment reflections
◊ Hardware accelerated real-time shadows
PERFORMANCE
◊ 3.2 billion AA samples per second fill rate
◊ 6.4GB/second memory bandwidth
◊ Lightspeed Memory Architecture amplifies memory bandwidth
◊ True, reflective bump mapping
-- Z-correct bump mapping
-- Phong-style lighting effects on bump maps with reflections
◊ High-performace 2D rendering engine
-- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
-- True-color hardware cursor with alpha
-- Multi-buffering (double, triple or quad) for smooth animation and video playback
◊ High-quality HDTV/DVD playback
◊ High-definition video processor (HDVP) for full-screen, full-frame video playback of HDTV and
DVD content
-- Independent hardware color controls for video overlay
-- Hardware color-space conversion (YUV 4:2:2 and4:2:0)
-- Motion compensation
-- 5-tap horizontal by 3-tap vertical filtering
-- 8:1 up/down scaling
-- Per-pixel color keying
-- Multiple video windows supported for CSC and filtering
-- DVD sup-picture alpha-blended compositing
◊ Operating systems
-- Windows® 2000
-- Windows® NT (all)
-- Windows® 98, Windows® 95
◊ API support
-- OpenGL® 1.3 and lower
-- DirectX® 8.1 and lower
COMPATIBILITY
◊ NVIDIA Unified Driver Architecture
◊ Fully-compliant professional OpenGL 1.3 support for all Linux® and Windows®
operating systems
◊ WHQL-certified for Windows® 2000, Windows® NT,
◊ Windows® 98, Windows® ME and Windows® XP
Supports super high resolution graphics modes
640x480 8/16/32 bit colors with 150Hz
800x600 8/16/32 bit colors with 150Hz
1024x768 8/16/32 bit colors with 120Hz
1152x864 8/16/32 bit colors with 120Hz
1280x1024 8/16/32 bit colors with 100Hz
1600x1200 8/16/32 bit colors with 85Hz
1920x1200 8/16/32 bit colors with 75Hz
2048x1536 8/16 bit colors with 60Hz
45 euros
ps : Ma nouvelle carte devrais arrivé en fin de semaine/début de semaine prochaine donc la vende se fait pour la semaine prochaine
Message édité par Open-lanBugman le 28-10-2004 à 13:13:06